AI Insights · Timothy · April 2023
Top 5 Superhero Games on Android in Oceania: Q1 2023
Explore the performance of the top 5 superhero games on the Android platform in Oceania during Q1 2023, including trends in revenue, downloads, and active users.
In the first quarter of 2023, the top superhero games on the Android platform in Oceania saw a variety of performance trends. Here’s a detailed look at how these games fared in terms of weekly revenue, downloads, and active users.
Epic Heroes from Dinosaur-Games experienced fluctuations in weekly revenue, with a high of approximately $39.7K in the final week of December, tapering to around $17.4K by the end of February, before rebounding to $27.9K by the end of March. Weekly downloads peaked at 2.2K in mid-March, while weekly active users saw a general decline from 33K at the start of the quarter to 26K by the end.
DRAGON BALL Z DOKKAN BATTLE by Bandai Namco Entertainment Inc. showed a significant drop in weekly revenue from $93.8K in late December to a low of $8.2K in early March, before rising to $32.6K towards the end of the quarter. Weekly downloads saw a peak of 936 in mid-March, while weekly active users hovered around the 5K mark, showing slight variations throughout the quarter.
Marvel Contest of Champions from Kabam Games, Inc. had a notable high in weekly revenue of $64.9K at the end of December, with fluctuations leading to $16.8K by the end of March. Weekly downloads were relatively stable around 300-500 throughout the quarter. Active users decreased from 2K at the beginning of the quarter to about 1.5K by the end.
MARVEL Strike Force: Squad RPG by Scopely saw weekly revenue rise from $15.9K in late December to a peak of $23.3K in mid-March, before settling at $19.2K by the end of the quarter. Downloads peaked at 1.5K in early February and then stabilized around 600. Active users showed an increase from 998 to 2K in early February, then decreased to 1.4K by the end of March.
ドラゴンボールZ ドッカンバトル, also by Bandai Namco Entertainment Inc., saw a varied performance in weekly revenue, starting at $8.3K in late December, peaking at $14.2K at the end of January, and ending at $1.5K by the end of March. Weekly downloads were highest at 379 in late January, with active users peaking at 925 in early March before settling at 838.
This data, sourced from Sensor Tower, highlights the dynamic nature of the superhero game market on the Android platform in Oceania. For more detailed insights, visit Sensor Tower.